

This should have been called the Total Codex, but that's just because I'm an unabashed Myth: the Fallen Lords fanboy. Only three categories? And one of them is spears? Why not have "weapons" and "nonweapons"? Anyway. It's a spear +2 that lets the wielder fly for an hour once per day and grants immunity to dragon breath. One of the Dragon magazines had an article about items gaining powers through their wielders performing great deeds, which I thought was a fantastic idea and I wish D&D had done more with it. That makes me wonder if that's why it was able to kill the pit fiend, or if killing the pit field is what empowered it. It can also be thrown 300' and does double damage to undead, orcs, goblins, and drow.Ĭlick to expand.It's a +5 spear that does triple-damage to baatezu, tana'ri, and yugoloths. Spears have an important place in elven mythology because they were the weapons the original elves supposedly used.Ī heavy horse lance +3 when mounted and a spear +4 when on foot, this is the personal weapon of the captain of Evermeet's guard. Though I guess moonblades would often be long swords.

I'm pretty surprised that AD&D's superweapon doesn't make a showing here. orcs and can cast prismatic spray three times a day, and Amasel is a broad sword +4 and can cast any of lightning bolt, anti-magic shell, death spell, spell turning, and incendiary cloud three times a day. Twin greenish-black blades carried by twin heroes of the ancient kingdom of Illefarn, their powers only function when they're within a mile of each other. This is not an item your PCs are likely to get. Any ability there with a * requires a roll on the high magic casting table, unless it's Queen Amlaruil using it.
DND HELM OF BRILLIANCE FLAMETONGUE PC
I made the PC super-cheery female elf (modeled after Gaming_Butterfly) and paired her up with Xan (modeled after me.Ĭlick to expand.It's a two-handed sword +8 and drops the wielder's AC to 0 (what if it's already below that? No idea!) and has a bunch of superpowers: cast any high magic spell*, vorpal weapon +5*, teleport without error, spellstrike*, sunburst, spelltrap*, turnshadow, and teleport dead.

My main exposure to moonblades is from Xan's romance in the BG1 NPC Project. That looks like it could get out of hand really quickly until you remember how long elven generations are. Elfshadow once per day, user may summon a duplicate identical in every way (level, hp, AC, etc.), to fight for 2d10 turns, or until slain if slain, elfshadow returns to sword, and cannot be summoned again for 2d4 days.Throwing weapon can be thrown up to 100 feet, inflict normal damage, and return to wielder in one round.Warning determines location, number and species of hostile enemy within 240 feet.Dreamwarning the moonblade’s owner receives a prophetic dream warning of danger within one day.Danger Sense the sword glows blue if danger is imminent (within one turn).Additional +1 to hit and damage (to a maximum of +5).Each new owner has to be accepted by the blade, and must be an elf, of good alignment, and act in a "selfless or heroic manner." The powers they get include: Here, they're swords +1 to +4 with one power per wielder they've had in their history. I know these get played up hugely later on, but I think this is where they were introduced, or I guess in the novel that came out before Elves of Evermeet did. Click to expand.So when the sword is unsheathed you can't be buffed or healed? What an awful weapon.
